Moodle Gamification

Training method & techniques

Using game elements and game design techniques to drive motivation and user engagement – especially in corporate eLearning.

Increase learner efficiency, knowledge, and satisfaction. With Gamification, you can attract learners, reward their performance, and improve communication within your organization. By introducing mini-games, points, badges, and rewards, eLearning becomes fun while offering learners an outstanding learning experience.

What is Gamification

In short, gamification is the use of gameplay mechanics in non-game applications. It is a reward system that increases interest and builds a stronger relationship with the subject.
In eLearning, gamification means applying game mechanics to engage users and reward their learning efforts.

Why Gamification

  • Boosts motivation and engagement
  • Enhances knowledge retention
  • Improves the learning process
  • Creates a sense of achievement
  • Encourages healthy competition
  • Makes learning fun

Points, Coins & Levels

  • Encourage continuous participation

  • Strengthen learner motivation

  • Improve training retention

  • Create a rewarding sense of progress

  • Foster positive competition

  • Turn learning into an enjoyable experience

Leaderboard

  • Learners track their own progress over time

  • View information about the next level’s requirements

  • Compare positions with other learners, including weekly and monthly progress

  • See current rank and the points needed to advance

  • Display of the top 3 learners on a podium view

Rules for Awarding Points/Coins

  • Global rules are set by the administrator

  • Award points/coins when a learner:

    • Views a blog

    • Logs in on a given day

    • Completes an activity

    • Views a course

    • Completes a course

Coin Redemption Store

  • The e-shop page displays rewards that learners can redeem with their coins

  • Each reward includes an image, description, quantity, and required coins

  • Learners browse available rewards and submit redemption requests

  • Requests are sent to the administrator for approval or rejection

  • Dependencies can be set (e.g., to buy one reward, a previous one must be redeemed first)

Learning Paths & Challenges

  • Promote selected courses with associated points and coins

  • Gamified learning challenges designed to inspire and motivate users

Depending on the course objectives, the appropriate Gamification techniques are applied.